The games
-
Tap an elephant to inflate it. Keep tapping and it bursts. Popping fast builds a combo, the coins go on upgrades, and the levels get progressively stupider.
-
A space station sits at the center of the screen. Ships come in from both edges, and the turrets fire on their own. Every chapter of the campaign ends on a boss, endless opens partway through it, and the daily run hands everyone the same loadout.
-
A side-view fishing game. A lure goes down through open water, one fish at a time is coaxed into biting, and the fight is played out on the line. Better gear reaches deeper water, and deeper water holds stranger fish.
-
A fish tank on one screen. Fish eat, grow and drop coins, and the coins buy more fish, food and defenses against the predators that raid the tank. Two adults of a kind lay an egg, and the child mixes both parents' genes.
What they share
- No account. No sign-up, no email, no password. Google Play Games sign-in is optional.
- They work offline. The whole game sits on the phone. Ads, leaderboards and cloud saves are the only parts that need a connection.
- One payment removes the ads. A single purchase rather than a subscription.
- Rewarded ads are opt-in. One plays only when it is asked for.
Paperwork
Every game has a privacy page of its own, linked from its entry above. The policy below covers Keelhold, Fathom and Frylings, which are built from one code base. Elephant Pop has its own.